Ludivegas
João Pedro Ludwig Pereira
3D Animation, Modeling and Rigging
Animation Reel
Breakdown
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Animator, Grav n Slash
I was responsible for rigging and animating all characters, as well the first person sword animations. I also who modeled NPCs, map tilesets and textured game assets.
Characters were animated in Blender and then implemented into Unity.
You can find more about my work on Grav n Slash here.0:50
Animator, Folk Trails
Folk Trails was made in a 48 hour gamejam, in which I was in charge of modeling, texturing, rigging and animating the deer and the monster.
Characters were animated in Blender and then implemented into Unity.
You can find more about my work on Folk Trails here.
Ludivegas
João Pedro Ludwig Pereira
3D Animation, Modeling and Rigging
Grav n' Slash
I was responsible for modeling NPCs and map tilesets, texturing game assets, rigging all characters and animating the NPCs, the player model and the first person sword animations
Folk Trails
Folk Trails was made in a 48 hour gamejam, in which I was in charge of modeling, texturing, rigging and animating the monster and the deer
Vento Aureo
I was the artist who modeled the room and 3D objects of this game
Thalos
Thalos is another game made in a 48 hour gamejam, in which I was responsible for modeling most 3D assets
Other games
I have also worked on five more games as a pixel art animator, these games are Striking Shadows, Cheap Trick, McGoose, Match Light and P.A.T.O., you can find them in Milagro Studios's itch.io
Ludivegas
João Pedro Ludwig Pereira
3D Animation, Modeling and Rigging

About me
Born in Brazil, Ludwig is a 3D artist and game developer, who specializes in 3D animation. He makes animations using both Autodesk Maya and Blender, while also working with technical animation in Unity.Currently, Ludwig is the main animator of the group Milagro Studios, as well as the team's producer.