Caravana 2000
As a 3D Generalist, I took on several roles including rigging, technical animation, modelling, and texturing. The opening chest animation, half of the weapons and all playable characters were made by me
Grav n' Slash
I was responsible for modeling NPCs and map tilesets, texturing game assets, rigging all characters and animating the NPCs, the player model and the first person sword animations
Folk Trails
Folk Trails was made in a 48 hour gamejam and was later expanded uppon. I was in charge of animating, rigging and modeling the monster and the animals, as well as texturing the deers and crows
Vento Aureo
I was the artist who modeled the room and 3D objects of this game
Thalos
Thalos is another game made in a 48 hour gamejam, in which I was responsible for modeling most 3D assets
Other games
I have also worked on five more games as a pixel art animator, these games are Striking Shadows, Cheap Trick, McGoose, Match Light and P.A.T.O., you can find them in Milagro Studios's itch.io